AI Insights · Timothy · July 2021
Top 5 Gacha Games in Portugal Q2 2021: Unified Platform Performance
Explore the performance trends of the top 5 gacha games in Portugal during Q2 2021, with insights into downloads, revenue, and active users.
In the second quarter of 2021, the gacha game market in Portugal saw interesting trends in terms of downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 gacha games on a unified platform, combining data from both iOS and Android. The data is sourced from Sensor Tower, where more insights can be found.
8 Ball Pool™ from Miniclip.com experienced a steady increase in weekly revenue, peaking at approximately $6.5K in the final week of May. Weekly downloads showed an upward trajectory mid-quarter, reaching 5.7K in the week of June 14, while weekly active users fluctuated around 90K throughout the quarter.
MHA:The Strongest Hero by A PLUS JAPAN Inc. saw its highest weekly revenue of around $29.3K in the week of May 24. Weekly downloads spiked initially at 37.9K in the week of May 17 but saw a decline to 2K by the end of June. Active users peaked at 9.7K in the week of May 24 and settled around 7.4K by the end of the quarter.
Head Ball 2 - Soccer Game from MASOMO LIMITED showed a significant increase in weekly revenue, peaking at $1.2K in mid-June. Downloads surged to 8.9K in the week of June 7, while active users reached a high of 43.9K in the same week, indicating a strong engagement with the game.
Hero Wars: Alliance RPG by Nexters Global LTD had its highest weekly revenue in mid-May at approximately $11.9K. Downloads showed a downward trend, with a high of 4.8K in the first week of April, decreasing to 1.6K by the end of June. Active users saw a peak of 9.3K in early April but declined to approximately 7.3K by the end of the quarter.
Top War: Battle Game from River Game HK Limited experienced a peak in weekly revenue of around $11K in early May. Downloads varied, with a peak of 3K in mid-April and a stable trend of around 2.5K towards the end of June. Active users remained relatively stable, fluctuating around 17K throughout the quarter.
These insights highlight the dynamic nature of the gacha game market in Portugal during Q2 2021. For more detailed data and further analysis, visit Sensor Tower.